Kill Team: Arena


Price:
$90

Description

Arena, in many ways, doubles down on this across the board. It takes the Games Workshop Official Tournament missions to the next level, codifying them into the competitive play and Ultima mission sets. These missions centre around a shared Victory Condition that all players must work towards each round, but also included is a deck of Arena Objectives. Sometimes you’ll create a shared deck with your opponent, and sometimes the mission will prescribe which Arena Objectives are available. Before the battle, after seeing your opponent’s forces, you get to select 3 Arena Objectives in secret, only revealing each when you’ve begun to earn points for it.

This super-cool feature to Arena missions was a major emphasis point during playtesting. Just like command rosters, the Arena Objectives strike a better balance while simultaneously providing a strong narrative experience. You really feel like your kill team’s Leaders are making key decisions based upon the present conditions on the ground (the Arena Objectives), supplementing the broad strategic directive they were issued in the first place (the Victory Condition). This adds an element of combat realism to the game while improving balance by letting you tailor your Arena Objectives around your opponent’s force.

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